﻿using System.Runtime.CompilerServices;
using Core;
using Core.Base;
using Core.Base.Module;
using Logic.Hall.Mgr;
using UnityEngine;

namespace Logic.Hall.Module
{
    [Module(true)]
    public class HallModule : BaseModule
    {
        protected override void InitMgr()
        {
            RegMgr<UIMgr>();
        }

        public override void OnInit()
        {
            base.OnInit();
            Debug.Log("OnInit HallModule");
        }

        public override void OnDestroy()
        {
            base.OnDestroy();
        }


        
    }
}